Made from 100% Programmer Art
Introduction Last time I explained in detail how the whole system worked. This time I will focus on the component system, as it is quite complex.
Game controllers on computers are somewhat irritating to manage compared to a console. Has the user plugged in an XBox controller? A PS4 controller, or have they obtained some random USB controller they found on eBay?
Introduction This is going to be the first part in a continuing series where I try to explain how and why I’m creating my own game engine using C++ and the SDL library.
Back in the mists of history, sometime around the 90s it was quite common for games and demos to display text on the screen. Since we’re talking about old computers with barely any usable RAM, the text was stored as images.