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Maths for Programmers 1 Rearranging Equations

Maths for Programmers 1 Rearranging Equations

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Straight forward instructions on how to rearrange algebraic equations, all wrapped up in a nice free PDF to download. Don’t fear maths or algebra again!

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Component Based Game Engine From Scratch Part 1

Component Based Game Engine From Scratch Part 1

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Introduction This is going to be the first part in a continuing series where I try to explain how and why I’m creating my own game engine using C++ and the SDL library.

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Creating a Modern Static Website Using Hugo

Creating a Modern Static Website Using Hugo

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This post is sponsored by hand coded HTML and CSS. Hand coding your HTML is a quick and effective method of getting your presence online! The first 20 people to click the link below will get 100% off their own hand coded website!

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Text printing using bitmap characters in C++ and SDL

Text printing using bitmap characters in C++ and SDL

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Back in the mists of history, sometime around the 90s it was quite common for games and demos to display text on the screen. Since we’re talking about old computers with barely any usable RAM, the text was stored as images.

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0x03 Documenting things

0x03 Documenting things

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I need a routine when developing that makes writing about the code easier afterwards. Nobody likes writing documentation, but these posts need to be interesting to read.

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